Location -------- chunk1.dat\Assets\tpp\pack\buddy\quiet\buddy_quiet2_common.fpk Assets\tpp\motion\mtar\buddyquiet2\BuddyQuiet2_layers.mtar Descriptions ------------ 0000 -- laying prone, unconscious, arms and legs splayed 0001 -- collapsed prone, arms and legs splayed (static, alternate?) 0002 -- collapsed prone, arms and legs splayed (static) 0003 -- being held by player unconscious, then laid down by player, arms and legs splayed [clips through solid ground when played] 0004 -- being held by player unconscious (static) 0005 -- half-off ground, unconscious, transition into being held by player 0006 -- grabbed by player from front, transition from on back unconscious to being held by player (while crouched?) 0007 -- grabbed by player from left (?), transition from on back unconscious to being held by player (freezes before leaving ground entirely) 0008 -- grabbed by player from right, transition from on back unconscious to being held by player (while crouched?) 0009 -- collapsed on back, arms and legs splayed (static) 0010 -- collapsed on back, arms and legs splayed (static) 0011 -- collapsed on back, arms and legs splayed (static) 0012 -- being held by player unconscious, then laid down by player from front, arms and legs splayed [similar to 0009 clips through ground when played] 0013 -- being held by player, unconscious, while still - loop 0014 -- being held by player unconscious (static) 0015 -- being held by player, unconscious, while still - loop 0016 -- being held by player, unconscious, while running - loop 0017 -- falling through air (backwards), transition from crouched pose 0018 -- thrown by player down in front, unconscious, arms and legs splayed 0019 -- falling through air (backwards) - intro 0020 -- thrown down by player from front, transition to on back unconscious with arms and legs splayed 0021 -- being held by player unconscious, then thrown (freezes mid-air) 0022 -- being held by player unconscious, transitions into throw forward (freezes mid-throw) 0023 -- knocked down in place (potentially from supply box) 0024 -- grabbed by player (seemingly while upright), unconscious 0025 -- being held by player unconscious, then laid down by player from front (while crouched?), arms and legs splayed 0026 -- prone fall outro, resumes aim 0027 -- prone aim, rechambers 0028 -- prone aim - loop 0029 -- laying backwards aim, aiming directly downward on left 0030 -- prone aim, reloads 0031 -- bumped (?) while standing with left leg slightly bent, arms sway left 0032 -- bumped (?) while standing with right leg slightly bent, arms sway right 0033 -- getting up from on back to crouched pose with one hand on knee 0034 -- collapsed on back, unconscious (static) 0035 -- fulton ascending/zipping into sky 0036 -- fulton swaying - loop 0037 -- grabbed by player from left, transition from on back unconscious to being held by player 0038 -- leaning backwards aim, hit from front in head, resumes aim 0039 -- leaning backwards aim, falling backwards unconscious (no visible hit) 0040 -- leaning backwards aim, head back and hands slightly open as though feeling rain, resumes frontal gaze [outro for 0002 or standalone?] 0041 -- leaning backwards aim, pauses to look up and feel rain with left hand 0042 -- leaning backwards aim, rechambers 0043 -- leaning backwards aim - loop 0044 -- leaning backwards aim, aiming directly downward on right 0045 -- leaning backwards aim, reloads (alternate?) 0046 -- leaning backwards aim - loop (alternate?) 0047 -- leaning backwards aim, thumbs up to player, resumes aim 0048 -- leaning backwards aim, looks downward and to the right, resumes forward gaze 0049 -- hard hit from front, launched off ground and backwards [clips through ground when played] 0050 -- hit from front, falling backward, collapses on back 0051 -- falling through air (backwards) - loop 0052 -- hit from front, transitions into falling through air (backwards) 0053 -- rain dance - intro (from standing position) 0054 -- crouched, hit from right, resumes aiming (freezes just before regular aim pose assumed) 0055 -- hit from front while crouched (more forward pose though), holding weapon only in left hand for the entirety 0056 -- crounched, aiming, pauses briefly to enjoy rain, resumes aim 0057 -- hit in front, collapses on back, unconscious 0058 -- hit from front, falling to back unconscious 0059 -- hit (?) from left, falling to back unconscious 0060 -- collapsing onto left side then onto back, unconscious 0061 -- hit (?) from left (?), falling to back unconscious 0062 -- hit from left side while holding rifle (standing), collapses on back unconscious 0063 -- hit from left side while crouched, collapses on back unconscious 0064 -- hit from right, falling to back unconscious 0065 -- crouched, self fultons [when played you go flying upward into the sky] 0066 -- jumping off ledge (?) - intro 0067 -- semi-crouched, both hands in front in defensive position (?, static) 0068 -- releasing parachute (freezes prior to landing) 0069 -- falling down, transition into crouched pose 0070 -- jumping off ledge, transition into falling through air (upright), hands above head 0071 -- landing on ground, transition to crouched pose with one hand on knee 0072 -- jump from standing (freezes not far off ground) 0073 -- jump, seemingly already partially in air, travels upward, then descends (freezes prior to landing) 0074 -- jump upward and forward - intro [unlike the jump from `BossQuiet2.mtar` this doesn't propel the player anywhere] 0075 -- dash forward (torso facing left) - one step forward 0076 -- dash forward (torso facing right) - intro (alternate?) 0077 -- crouched, aiming, pauses to feel the rain, arms out wide, resumes aim 0078 -- prone aim, transition into crounched aiming 0079 -- crouched, transition to aiming from grabbing rifle on back [recheck] 0080 -- crouched, aiming, rechambers 0081 -- crouched, aiming - loop 0082 -- crouched, aiming directly downward 0083 -- leaning backwards aim, transition to placing rifle on back in crouched pose 0084 -- shifts weight (?) while in prone aim 0085 -- grabbing rifle from back, transition from crouched pose to leaning backwards aim 0086 -- crouched, aiming, transition to laying backwards aim 0087 -- crouched, aiming, reloads 0088 -- rotate 180 degrees while crouched, aims rifle 0089 -- crouched, aiming, rotating right 90 degrees 0090 -- crouched, grabbing rifle from back, aiming 0091 -- crouched, aiming, rotating left 90 degrees 0092 -- crouched, aiming, rotating right 90 degrees 0093 -- crouched, holding rifle (non-aiming) - loop (alternate?) 0094 -- crouched, aiming, nods to player, returns to aim 0095 -- crouched, aiming, gives player thumbs up, resumes aim 0096 -- crouched, looks downward and to the right, resumes forward gaze 0097 -- slide, transition into crouched pose 0098 -- dash forward (torso facing right) - intro (alternate?) 0099 -- dash forward (torso facing right) - intro 0100 -- dash forward (torso facing left) - intro 0101 -- falling through air (upright) - intro 0102 -- crouched, one hand on other knee (static) 0103 -- jump landing 0104 -- parachuting - loop 0105 -- standing fairly rigidly - loop 0106 -- walking forwards - loop 0107 -- leaning backwards aim, reloads 0108 -- laying backwards aim, aiming directly downward on right 0109 -- leaning backwards aim, reloads 0110 -- leaning backwards aim - loop 0111 -- crouched, aiming, rechambers 0112 -- crouched, aiming directly downward (static) 0113 -- crouched, aiming, rechambers 0114 -- crouched, holding rifle (non-aiming) - loop 0115 -- sitting, hands by sides, leaning to the right as though tired - loop 0116 -- sitting in ACC - loop 0117 -- sitting in ACC, looks to player, returns to regular frontal gaze 0118 -- sitting in ACC, turns head to player, nods, resumes forward gaze 0119 -- exiting ACC, jumping off 0120 -- behind cover, peeking around on right 0121 -- ascending to exterior of ACC 0122 -- riding on exterior of ACC, gazing outward - loop 0123 -- riding on exterior of ACC, gazing at player before gazing outward 0124 -- enters ACC and sits 0125 -- ascending from mid-air to ACC, entering ACC and sitting, turns whole body toward player Raw MtarTool reference (2021-05-18) ----------------------------------- 0000_3ad528bb36404 0001_1475af78f03cb 0002_b1dfc8ea8cc6 0003_6eb6acdebb01 0004_333558ec7872a 0005_3c58457a43094 0006_237cb2468e5e8 0007_3783502798175 0008_23e3fd608e048 0009_3b50699d85394 0010_1877151185fc0 0011_2961d57cc8431 0012_24ae1dba9a9b1 0013_8cb2944d9801 0014_2dcb4340f7bbf 0015_2b93d79a79e00 0016_3d5a261f9f082 0017_1edb882c20149 0018_3430a543e9535 0019_a62d3cfcd853 0020_31bab6d8bd8aa 0021_1bee1fed2eec 0022_3711983550ed1 0023_250b13540d880 0024_32db6f3419de3 0025_337a8d73aa77b 0026_111f6fbe46898 0027_2ad9e7cb8cbdd 0028_23706289a5f49 0029_341fbccb1c895 0030_2e74bf0009027 0031_3c913aaa12b34 0032_2831c58e54486 0033_274510d53ce5b 0034_3df0cae3531bb 0035_2dd1dfa8fd5cc 0036_2a1081b6ad105 0037_27b309d682450 0038_2c128da26254a 0039_26243d3bf507d 0040_1b9e6827e1eb5 0041_95f87903933 0042_1551bbb1b699d 0043_1da8386aa5476 0044_2fbfa37b5a414 0045_111097996c33f 0046_216e3e1cbce05 0047_26a559172a164 0048_141180c240a70 0049_268b244d11337 0050_1a2c408341eaf 0051_734e2693ace7 0052_1d1bfe5784456 0053_833031eb82a7 0054_3089967304939 0055_1edd59059f8ee 0056_3b34d3659c918 0057_3fb3e793968fd 0058_22d27cfc016e4 0059_1fd2f37d1b6ca 0060_2b93e1ef68456 0061_21e5543596619 0062_35408ca2a5cc 0063_14ba11be9e5f7 0064_20e99ede4ec49 0065_1155392f742fd 0066_baf3560283a2 0067_181237f74bb45 0068_128891a339b10 0069_26752a3584b39 0070_2e01e85ca9b0e 0071_1a1da0299976f 0072_2156da15fa90 0073_50479968110 0074_1a8f8feaf9d6f 0075_36c1d21c15fac 0076_30593c8df39d4 0077_28440788ac9e7 0078_3d5e624a97973 0079_9c0c64baa9ab 0080_217c7a91d48d8 0081_3cc409b007e7d 0082_212996967e6f2 0083_15946f7ab812a 0084_2a617569324 0085_1df8146aaaf14 0086_33398e0273bc4 0087_2c14b1c800fe8 0088_537478dcf8e4 0089_3ef2770f12b58 0090_1f3eab5b612f1 0091_26e19b064ae80 0092_a9948817f3c7 0093_2ac7afbae1d66 0094_c0fcbb22d7bd 0095_16172c3f223c7 0096_2a38293a2eee7 0097_256d740a30d9e 0098_2a3877c1daf72 0099_25ee4eef77b0b 0100_36e403457fef3 0101_a840071febb9 0102_10dd5dded9896 0103_1bc74fa8d917 0104_1099b8e5f3ada 0105_1950f7b1e2511 0106_1e932047374f2 0107_110bbd5b6f9d5 0108_381552894055a 0109_306a30981d04a 0110_31e21eaf6c39d 0111_24eae82911090 0112_103d55bb04d07 0113_ee09978cc5dc 0114_9685dbde1d2b 0115_7545107cc557 0116_bfe107fdd2ed 0117_83bec4f72467 0118_3e5213ed255e8 0119_1ddbe3bdc527c 0120_7e1673b299d0 0121_1c16e5b27f2c7 0122_177db4d22dc29 0123_152776b106d7f 0124_152f315dec7a 0125_18bd3aebfebf0