Location -------- chunk1.dat\Assets\tpp\pack\buddy\quiet\buddy_quiet2_common.fpk Assets\tpp\motion\mtar\buddyquiet2\BuddyQuiet2_layers.mtar Descriptions ------------ 0000 -- laying prone, unconscious, arms and legs splayed 0001 -- collapsed prone, arms and legs splayed (static, alternate?) 0002 -- collapsed prone, arms and legs splayed (static) 0003 -- being held by player unconscious, then laid down by player, arms and legs splayed [clips through solid ground when played] 0004 -- being held by player unconscious (static) 0005 -- half-off ground, unconscious, transition into being held by player 0006 -- grabbed by player from front, transition from on back unconscious to being held by player (while crouched?) 0007 -- grabbed by player from left (?), transition from on back unconscious to being held by player (freezes before leaving ground entirely) 0008 -- grabbed by player from right, transition from on back unconscious to being held by player (while crouched?) 0009 -- collapsed on back, arms and legs splayed (static) 0010 -- collapsed on back, arms and legs splayed (static) 0011 -- collapsed on back, arms and legs splayed (static) 0012 -- being held by player unconscious, then laid down by player from front, arms and legs splayed [similar to 0009 clips through ground when played] 0013 -- being held by player, unconscious, while still - loop 0014 -- being held by player unconscious (static) 0015 -- being held by player, unconscious, while still - loop 0016 -- being held by player, unconscious, while running - loop 0017 -- falling through air (backwards), transition from crouched pose 0018 -- thrown by player down in front, unconscious, arms and legs splayed 0019 -- falling through air (backwards) - intro 0020 -- thrown down by player from front, transition to on back unconscious with arms and legs splayed 0021 -- being held by player unconscious, then thrown (freezes mid-air) 0022 -- being held by player unconscious, transitions into throw forward (freezes mid-throw) 0023 -- knocked down in place (potentially from supply box) 0024 -- grabbed by player (seemingly while upright), unconscious 0025 -- being held by player unconscious, then laid down by player from front (while crouched?), arms and legs splayed 0026 -- prone fall outro, resumes aim 0027 -- prone aim, rechambers 0028 -- prone aim - loop 0029 -- laying backwards aim, aiming directly downward on left 0030 -- prone aim, reloads 0031 -- bumped (?) while standing with left leg slightly bent, arms sway left 0032 -- bumped (?) while standing with right leg slightly bent, arms sway right 0033 -- getting up from on back to crouched pose with one hand on knee 0034 -- collapsed on back, unconscious (static) 0035 -- fulton ascending/zipping into sky 0036 -- fulton swaying - loop 0037 -- grabbed by player from left, transition from on back unconscious to being held by player 0038 -- leaning backwards aim, hit from front in head, resumes aim 0039 -- leaning backwards aim, falling backwards unconscious (no visible hit) 0040 -- leaning backwards aim, head back and hands slightly open as though feeling rain, resumes frontal gaze [outro for 0002 or standalone?] 0041 -- leaning backwards aim, pauses to look up and feel rain with left hand 0042 -- leaning backwards aim, rechambers 0043 -- leaning backwards aim - loop 0044 -- leaning backwards aim, aiming directly downward on right 0045 -- leaning backwards aim, reloads (alternate?) 0046 -- leaning backwards aim - loop (alternate?) 0047 -- leaning backwards aim, thumbs up to player, resumes aim 0048 -- leaning backwards aim, looks downward and to the right, resumes forward gaze 0049 -- hard hit from front, launched off ground and backwards [clips through ground when played] 0050 -- hit from front, falling backward, collapses on back 0051 -- falling through air (backwards) - loop 0052 -- hit from front, transitions into falling through air (backwards) 0053 -- rain dance - intro (from standing position) 0054 -- crouched, hit from right, resumes aiming (freezes just before regular aim pose assumed) 0055 -- hit from front while crouched (more forward pose though), holding weapon only in left hand for the entirety 0056 -- crounched, aiming, pauses briefly to enjoy rain, resumes aim 0057 -- hit in front, collapses on back, unconscious 0058 -- hit from front, falling to back unconscious 0059 -- hit (?) from left, falling to back unconscious 0060 -- collapsing onto left side then onto back, unconscious 0061 -- hit (?) from left (?), falling to back unconscious 0062 -- hit from left side while holding rifle (standing), collapses on back unconscious 0063 -- hit from left side while crouched, collapses on back unconscious 0064 -- hit from right, falling to back unconscious 0065 -- crouched, self fultons [when played you go flying upward into the sky] 0066 -- jumping off ledge (?) - intro 0067 -- semi-crouched, both hands in front in defensive position (?, static) 0068 -- releasing parachute (freezes prior to landing) 0069 -- falling down, transition into crouched pose 0070 -- jumping off ledge, transition into falling through air (upright), hands above head 0071 -- landing on ground, transition to crouched pose with one hand on knee 0072 -- jump from standing (freezes not far off ground) 0073 -- jump, seemingly already partially in air, travels upward, then descends (freezes prior to landing) 0074 -- jump upward and forward - intro [unlike the jump from `BossQuiet2.mtar` this doesn't propel the player anywhere] 0075 -- dash forward (torso facing left) - one step forward 0076 -- dash forward (torso facing right) - intro (alternate?) 0077 -- crouched, aiming, pauses to feel the rain, arms out wide, resumes aim 0078 -- prone aim, transition into crounched aiming 0079 -- crouched, transition to aiming from grabbing rifle on back [recheck] 0080 -- crouched, aiming, rechambers 0081 -- crouched, aiming - loop 0082 -- crouched, aiming directly downward 0083 -- leaning backwards aim, transition to placing rifle on back in crouched pose 0084 -- shifts weight (?) while in prone aim 0085 -- grabbing rifle from back, transition from crouched pose to leaning backwards aim 0086 -- crouched, aiming, transition to laying backwards aim 0087 -- crouched, aiming, reloads 0088 -- rotate 180 degrees while crouched, aims rifle 0089 -- crouched, aiming, rotating right 90 degrees 0090 -- crouched, grabbing rifle from back, aiming 0091 -- crouched, aiming, rotating left 90 degrees 0092 -- crouched, aiming, rotating right 90 degrees 0093 -- crouched, holding rifle (non-aiming) - loop (alternate?) 0094 -- crouched, aiming, nods to player, returns to aim 0095 -- crouched, aiming, gives player thumbs up, resumes aim 0096 -- crouched, looks downward and to the right, resumes forward gaze 0097 -- slide, transition into crouched pose 0098 -- dash forward (torso facing right) - intro (alternate?) 0099 -- dash forward (torso facing right) - intro 0100 -- dash forward (torso facing left) - intro 0101 -- falling through air (upright) - intro 0102 -- crouched, one hand on other knee (static) 0103 -- jump landing 0104 -- parachuting - loop 0105 -- standing fairly rigidly - loop 0106 -- walking forwards - loop 0107 -- leaning backwards aim, reloads 0108 -- laying backwards aim, aiming directly downward on right 0109 -- leaning backwards aim, reloads 0110 -- leaning backwards aim - loop 0111 -- crouched, aiming, rechambers 0112 -- crouched, aiming directly downward (static) 0113 -- crouched, aiming, rechambers 0114 -- crouched, holding rifle (non-aiming) - loop 0115 -- sitting, hands by sides, leaning to the right as though tired - loop 0116 -- sitting in ACC - loop 0117 -- sitting in ACC, looks to player, returns to regular frontal gaze 0118 -- sitting in ACC, turns head to player, nods, resumes forward gaze 0119 -- exiting ACC, jumping off 0120 -- behind cover, peeking around on right 0121 -- ascending to exterior of ACC 0122 -- riding on exterior of ACC, gazing outward - loop 0123 -- riding on exterior of ACC, gazing at player before gazing outward 0124 -- enters ACC and sits 0125 -- ascending from mid-air to ACC, entering ACC and sitting, turns whole body toward player Raw MtarTool reference (2026-06-05) ----------------------------------- /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0000_enemnon_q_ene_c_f_st_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0001_enemnon_q_ene_c_l_st_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0002_enemnon_q_ene_c_r_st_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0003_enemnon_q_ene_ed_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0004_enemnon_q_ene_idl_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0005_enemnon_q_ene_l_st2idl /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0006_enemnon_q_ene_p2up_f /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0007_enemnon_q_ene_p2up_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0008_enemnon_q_ene_p2up_r 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