Location -------- chunk4.dat\Assets\tpp\pack\mission2\story\s10120_area.fpk Assets\tpp\motion\mtar\liquid2\Liquid2_layers.mtar Descriptions ------------ Note: the way the behind cover rotations is described isn't the clearest in the sense of where Eli is positioned before/after. 0000 -- player CQC, flipped forward onto ground on back from left arm [clips through ground when played] 0001 -- laying on back, hands tied - loop 0002 -- prone, unconscious, arms and legs splayed (static) 0003 -- prone, unconscious, arms and legs splayed (static) 0004 -- held by player, placed down on back, arms and legs splayed 0005 -- held by player, placed down on back, hands tied 0006 -- held by player (static) 0007 -- grabbed by player from front, begins upright with legs bent, hands tied 0008 -- grabbed by player from left, begins on back, hands tied (freezes before fully on player's shoulders) 0009 -- grabbed by player from left, begins upright with legs bent, hands tied (freezes while upright with legs bent, like start of 0007) 0010 -- laying on back, hands tied (static) 0011 -- laying on back, hands tied (static) 0012 -- laying on back, unconscious, arms and legs splayed 0013 -- laying on back, unconscious, arms and legs splayed 0014 -- prone, unconscious, arms and legs splayed, flipped over by player onto back from left side 0015 -- prone, unconscious, arms and legs splayed, flipped over by player onto back from right side 0016 -- prone, unconscious, arms and legs splayed (static) 0017 -- prone, unconscious, arms and legs splayed (static) 0018 -- held by player, placed down on back, arms and legs splayed 0019 -- held by player while still - loop 0020 -- grabbed by player from left, begins on back, arms and legs splayed (freezes while fully upright) 0021 -- grabbed by player from front, begins on back (slightly bent knees), arms and legs splayed (freezes while fully upright) 0022 -- laying on back, unconscious, arms and legs splayed 0023 -- laying on back, unconscious, arms and legs splayed 0024 -- grabbed by player from front, begins upright (?) 0025 -- landing on ground prone, unconscious, arms and legs splayed, short duration (potentially already on ground when knocked unconscious) 0026 -- landing on ground on back, unconscious, arms and legs splayed, short duration (potentially already on ground when knocked unconscious) 0027 -- pulling machete out, spinning it around, assuming armed stance [2026 update: with unhashed paths can now see the Eli-specific motions begin here, while prior motion paths marked as generic enemy motion, so unclear if prior were reused for Eli or not] 0028 -- spinning machete around, resumes armed stance 0029 -- armed stance, looking downward and to the right (static) 0030 -- vertical then horizontal machete slash, resumes armed stance 0031 -- jump + large overhead slash, resumes armed stance 0032 -- lunge jab with machete, resumes armed stance 0033 -- player CQC, machete hit out of hand, pushed over onto back, gets back up weaponless with annoyed expression 0034 -- player CQC, flipping forward onto ground from right arm, rotates 180 degrees in process 0035 -- player CQC, flipping forward into roll from left arm, rotates 180 degrees in process 0036 -- player CQC, machete hit out of hand, rolls, rotates 180 degrees in process 0037 -- transition from crouched to armed stance 0038 -- armed stance, rotating 90 degrees left 0039 -- armed stance, rotating 90 degrees right 0040 -- transition from standing to crouched behind cover, rotating 90 degrees backwards left in process, looking over left shoulder 0041 -- transition from standing to crouched behind cover, looking over left shoulder 0042 -- transition from standing to crouched behind cover, rotating 180 degrees in process, looking over left shoulder 0043 -- transition from crouched behind cover to armed stance, facing forward 0044 -- transition from crouched behind cover to armed stance, rotating 90 degrees left in process (?) 0045 -- transition from crouched behind cover to armed stance, rotating 180 degrees right in process (?) 0046 -- transition from armed stance to crouched behind cover, rotating backwards left 90 degrees in process 0047 -- transition from armed stance to crouched behind cover, rotating backwards left 180 degrees in process (?) 0048 -- transition from armed stance to crouched behind cover, facing forward 0049 -- armed stance, one step forward 0050 -- armed stance, one step forward (alternate?) 0051 -- running with machete - loop 0052 -- running with machete, one step forward 0053 -- running with machete forward, 180 degree turn left 0054 -- running with machete forward, 180 degree turn right 0055 -- running with machete forward, 90 degree turn left 0056 -- running with machete forward, 90 degree turn right 0057 -- spinning 360 degrees from either ground or over obstacle, resuming armed stance 0058 -- spinning 360 degrees from either ground or over obstacle, resuming armed stance 0059 -- spinning left 360 degrees in place, resuming armed stance (freezes just priot to full stance) 0060 -- spinning right 360 degrees in place, resuming armed stance (freezes just priot to full stance) 0061 -- armed stance - loop 0062 -- sweeping kick, spins 360 degrees, resumes armed stance 0063 -- armed stance, one step backwards (fast) 0064 -- armed stance, one step backwards (slow) 0065 -- armed stance, one step backwards (medium?) 0066 -- armed stance, one step forwards (medium?) 0067 -- armed stance, one step forwards (slow) 0068 -- transition from steps into armed stance (?) 0069 -- armed stance, one step sideways left (slow) 0070 -- armed stance, one step sideways right (slow) 0071 -- armed stance, one step sideways right (fast) 0072 -- armed stance, walking backwards - loop 0073 -- armed stance, walking forwards - loop 0074 -- armed stance, walking sideways left - loop 0075 -- armed stance, walking sideways right - loop 0076 -- armed stance, walking backwards, one step 0077 -- armed stance, walking fowards, one step 0078 -- armed stance, walking sideways left, one step 0079 -- armed stance, walking sideways right, one step 0080 -- electrocuted, prone - loop [violently shaking] 0081 -- prone, getting up to crouched pose 0082 -- prone, unconscious, spread out like swastika - loop 0083 -- on back, unconscious, arms and legs splayed - loop 0084 -- electrocuted, on back - loop 0085 -- cool flip up from on back to crouched, begins with legs in air already 0086 -- standing upright, looking down slightly and right (static) 0087 -- crouched behind cover on left side, looking around variously - loop 0088 -- crouched behind cover on right side, looking around variously - loop 0089 -- held by player while still, hands tied - loop 0090 -- falling forwards with mouth agape (freezes before hitting ground) 0091 -- falling forwards into prone position, unconscious, spread out like swastika 0092 -- falling forwards (as through some distance), mouth agape - loop 0093 -- falling forwards into prone position, unconscious, spread out like swastika 0094 -- hit, torso rotates right, falls back unconscious, arms and legs pretty much parallel to body 0095 -- hit, torso rotates left, falls prone unconscious, arms and legs pretty much parallel to body 0096 -- falling onto knees then ground prone, unconscious, arms and legs spread out like swastika 0097 -- falling onto buckled knees then ground prone, unconscious, arms and legs spread out like swastika 0098 -- electrocuted, standing - loop 0099 -- falling backwards off ledge (freezes mid-air) 0100 -- hitting ground from falling backwards, mouth agape 0101 -- falling backwards (as through some distance), head tucked - loop 0102 -- hitting ground from falling backwards 0103 -- crouched, arms covering face defensively, transitions to armed stance 0104 -- crouched, arms covering face defensively - loop 0105 -- crouched, arms covering face defensively (freezes mid-animation) 0106 -- falling onto knees then ground prone, unconscious, arms and legs spread out like swastika 0107 -- minor hit, shakes head, resumes armed stance 0108 -- minor transition in crouched pose (?) 0109 -- large step foward in crouched pose 0110 -- running forward - loop 0111 -- running forward, one step 0112 -- running, 180 degree turn left 0113 -- running, 180 degree turn right 0114 -- running, 90 degree turn left 0115 -- running, 90 degree turn right 0116 -- armed stance, 180 degree turn left 0117 -- armed stance, 180 degree turn right 0118 -- running forward with machete, sliding, rotating 180 degrees in process and assuming armed stance 0119 -- running, picks up machete from ground while taking one step 0120 -- crouched pose - loop 0121 -- transition from laying on bed to rolling off onto ground on back, unconscious 0122 -- laying on bed, hands behind head - loop 0123 -- laying on bed, hands behind head - intro (getting up onto bed) 0124 -- laying on bed, hands behind head - outro (getting off bed to standing position) 0125 -- transition from laying on bed to quickly jumping off and standing 0126 -- hit, falls off bed, unconscious 0127 -- standing - loop 0128 -- standing, rotates 180 degrees left, looks up (at player?) 0129 -- standing, rotates 180 degrees right, looks up 0130 -- standing, transition from looking up to looking ahead (?) 0131 -- standing, looks up 0132 -- standing, rotates 90 degrees left, looks up 0133 -- standing, rotates 90 degrees right, looks up 0134 -- standing, looking ahead curiously - loop 0135 -- standing, blows shell with head lowered, resumes standing pose 0136 -- standing, blowing shell with head lowered then tilting head back - loop 0137 -- standing, takes shell out and blows with head lowered (freezes with head lowered) 0138 -- sitting on chair - outro (gets off then jumps down onto ground into standing pose) 0139 -- sitting on chair - loop 0140 -- sitting on chair - jumps down onto ground in one motion into standing pose 0141 -- sitting on chair - intro (climbs into chair) 0142 -- standing, rotates 90 degrees left 0143 -- standing, rotates 90 degrees right 0144 -- transition from standing pose to crouched pose 0145 -- standing, either shift in pose or very minor shuffle forward 0146 -- walking upright - loop 0147 -- walking upright, one step forward 0148 -- sliding from crouched pose, rotating 180 degrees left in process 0149 -- running up stairs, jumping off ledge, rolling, rotating 180 degrees in process, assuming crouched pose 0150 -- running off a short ledge into crouched pose 0151 -- rotating 180 degrees, swinging off upper object onto ground into crouched pose 0152 -- running jump off ledge, head facing downward (freezes mid air) 0153 -- minor jump landing 0154 -- climbing up ladder onto surface, assuming crouched pose 0155 -- large jump over object, assuming crouched pose 0156 -- crouched pose (static) 0157 -- overhand throw of object (right hand), assuming crouched pose 0158 -- underhand throw of object (right hand), assuming crouched pose 0159 -- looking at object then larger overhand throw (right hand), assuming crouched pose 0160 -- armed stance, quick underhand throw of object (left hand), assuming armed stance 0161 -- held by player while running, hands tied - loop [2026 update: with unhashed path can now see this is a (reused?) Quiet motion] 0162 -- held by player, hands tied (static) [2026 update: ditto] Raw MtarTool reference (2026-06-05) ----------------------------------- /Assets/tpp/motion/SI_game/fani/bodies/enem/enemasr/0000_enemasr_s_thw_com_f /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0001_enemnon_p_lok_idl /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0002_enemnon_q_ene_c_l_st_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0003_enemnon_q_ene_c_r_st_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0004_enemnon_q_ene_ed_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0005_enemnon_q_ene_lok_ed_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0006_enemnon_q_ene_lok_idl_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0007_enemnon_q_ene_lok_l_st2idl /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0008_enemnon_q_ene_lok_p2up_l /Assets/tpp/motion/SI_game/fani/bodies/enem/enemnon/0009_enemnon_q_ene_lok_p2up_r 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