Location -------- chunk4.dat\Assets\tpp\pack\mission2\story\s10120_area.fpk Assets\tpp\motion\mtar\liquid2\Liquid2_layers.mtar Descriptions ------------ Note: the way the behind cover rotations is described isn't the clearest in the sense of where Eli is positioned before/after. 0000 -- player CQC, flipped forward onto ground on back from left arm [clips through ground when played] 0001 -- laying on back, hands tied - loop 0002 -- prone, unconscious, arms and legs splayed (static) 0003 -- prone, unconscious, arms and legs splayed (static) 0004 -- held by player, placed down on back, arms and legs splayed 0005 -- held by player, placed down on back, hands tied 0006 -- held by player (static) 0007 -- grabbed by player from front, Eli begins upright with legs bent, hands tied 0008 -- grabbed by player from left, Eli begins on back, hands tied (freezes before fully on player's shoulders) 0009 -- grabbed by player from left, Eli begins upright with legs bent, hands tied (freezes while upright with legs bent, like start of 0007) 0010 -- laying on back, hands tied (static) 0011 -- laying on back, hands tied (static) 0012 -- laying on back, unconscious, arms and legs splayed 0013 -- laying on back, unconscious, arms and legs splayed 0014 -- prone, unconscious, arms and legs splayed, flipped over by player onto back from left side 0015 -- prone, unconscious, arms and legs splayed, flipped over by player onto back from right side 0016 -- prone, unconscious, arms and legs splayed (static) 0017 -- prone, unconscious, arms and legs splayed (static) 0018 -- held by player, placed down on back, arms and legs splayed 0019 -- held by player while still - loop 0020 -- grabbed by player from left, Eli begins on back, arms and legs splayed (freezes while fully upright) 0021 -- grabbed by player from front, Eli begins on back (slightly bent knees), arms and legs splayed (freezes while fully upright) 0022 -- laying on back, unconscious, arms and legs splayed 0023 -- laying on back, unconscious, arms and legs splayed 0024 -- grabbed by player from front, Eli begins upright (?) 0025 -- landing on ground prone, unconscious, arms and legs splayed, short duration (potentially already on ground when knocked unconscious) 0026 -- landing on ground on back, unconscious, arms and legs splayed, short duration (potentially already on ground when knocked unconscious) 0027 -- pulling machete out, spinning it around, assuming armed stance 0028 -- spinning machete around, resumes armed stance 0029 -- armed stance, looking downward and to the right (static) 0030 -- vertical then horizontal machete slash, resumes armed stance 0031 -- jump + large overhead slash, resumes armed stance 0032 -- lunge jab with machete, resumes armed stance 0033 -- player CQC, machete hit out of hand, pushed over onto back, gets back up weaponless with annoyed expression 0034 -- player CQC, flipping forward onto ground from right arm, rotates 180 degrees in process 0035 -- player CQC, flipping forward into roll from left arm, rotates 180 degrees in process 0036 -- player CQC, machete hit out of hand, rolls, rotates 180 degrees in process 0037 -- transition from crouched to armed stance 0038 -- armed stance, rotating 90 degrees left 0039 -- armed stance, rotating 90 degrees right 0040 -- transition from standing to crouched behind cover, rotating 90 degrees backwards left in process, looking over left shoulder 0041 -- transition from standing to crouched behind cover, looking over left shoulder 0042 -- transition from standing to crouched behind cover, rotating 180 degrees in process, looking over left shoulder 0043 -- transition from crouched behind cover to armed stance, facing forward 0044 -- transition from crouched behind cover to armed stance, rotating 90 degrees left in process (?) 0045 -- transition from crouched behind cover to armed stance, rotating 180 degrees right in process (?) 0046 -- transition from armed stance to crouched behind cover, rotating backwards left 90 degrees in process 0047 -- transition from armed stance to crouched behind cover, rotating backwards left 180 degrees in process (?) 0048 -- transition from armed stance to crouched behind cover, facing forward 0049 -- armed stance, one step forward 0050 -- armed stance, one step forward (alternate?) 0051 -- running with machete - loop 0052 -- running with machete, one step forward 0053 -- running with machete forward, 180 degree turn left 0054 -- running with machete forward, 180 degree turn right 0055 -- running with machete forward, 90 degree turn left 0056 -- running with machete forward, 90 degree turn right 0057 -- spinning 360 degrees from either ground or over obstacle, resuming armed stance 0058 -- spinning 360 degrees from either ground or over obstacle, resuming armed stance 0059 -- spinning left 360 degrees in place, resuming armed stance (freezes just priot to full stance) 0060 -- spinning right 360 degrees in place, resuming armed stance (freezes just priot to full stance) 0061 -- armed stance - loop 0062 -- sweeping kick, spins 360 degrees, resumes armed stance 0063 -- armed stance, one step backwards (fast) 0064 -- armed stance, one step backwards (slow) 0065 -- armed stance, one step backwards (medium?) 0066 -- armed stance, one step forwards (medium?) 0067 -- armed stance, one step forwards (slow) 0068 -- transition from steps into armed stance (?) 0069 -- armed stance, one step sideways left (slow) 0070 -- armed stance, one step sideways right (slow) 0071 -- armed stance, one step sideways right (fast) 0072 -- armed stance, walking backwards - loop 0073 -- armed stance, walking forwards - loop 0074 -- armed stance, walking sideways left - loop 0075 -- armed stance, walking sideways right - loop 0076 -- armed stance, walking backwards, one step 0077 -- armed stance, walking fowards, one step 0078 -- armed stance, walking sideways left, one step 0079 -- armed stance, walking sideways right, one step 0080 -- electrocuted, prone - loop [violently shaking] 0081 -- prone, getting up to crouched pose 0082 -- prone, unconscious, spread out like swastika - loop 0083 -- on back, unconscious, arms and legs splayed - loop 0084 -- electrocuted, on back - loop 0085 -- cool flip up from on back to crouched, begins with legs in air already 0086 -- standing upright, looking down slightly and right (static) 0087 -- crouched behind cover on left side, looking around variously - loop 0088 -- crouched behind cover on right side, looking around variously - loop 0089 -- held by player while still, hands tied - loop 0090 -- falling forwards with mouth agape (freezes before hitting ground) 0091 -- falling forwards into prone position, unconscious, spread out like swastika 0092 -- falling forwards (as through some distance), mouth agape - loop 0093 -- falling forwards into prone position, unconscious, spread out like swastika 0094 -- hit, torso rotates right, falls back unconscious, arms and legs pretty much parallel to body 0095 -- hit, torso rotates left, falls prone unconscious, arms and legs pretty much parallel to body 0096 -- falling onto knees then ground prone, unconscious, arms and legs spread out like swastika 0097 -- falling onto buckled knees then ground prone, unconscious, arms and legs spread out like swastika 0098 -- electrocuted, standing - loop 0099 -- falling backwards off ledge (freezes mid-air) 0100 -- hitting ground from falling backwards, mouth agape 0101 -- falling backwards (as through some distance), head tucked - loop 0102 -- hitting ground from falling backwards 0103 -- crouched, arms covering face defensively, transitions to armed stance 0104 -- crouched, arms covering face defensively - loop 0105 -- crouched, arms covering face defensively (freezes mid-animation) 0106 -- falling onto knees then ground prone, unconscious, arms and legs spread out like swastika 0107 -- minor hit, shakes head, resumes armed stance 0108 -- minor transition in crouched pose (?) 0109 -- large step foward in crouched pose 0110 -- running forward - loop 0111 -- running forward, one step 0112 -- running, 180 degree turn left 0113 -- running, 180 degree turn right 0114 -- running, 90 degree turn left 0115 -- running, 90 degree turn right 0116 -- armed stance, 180 degree turn left 0117 -- armed stance, 180 degree turn right 0118 -- running forward with machete, sliding, rotating 180 degrees in process and assuming armed stance 0119 -- running, picks up machete from ground while taking one step 0120 -- crouched pose - loop 0121 -- transition from laying on bed to rolling off onto ground on back, unconscious 0122 -- laying on bed, hands behind head - loop 0123 -- laying on bed, hands behind head - intro (getting up onto bed) 0124 -- laying on bed, hands behind head - outro (getting off bed to standing position) 0125 -- transition from laying on bed to quickly jumping off and standing 0126 -- hit, falls off bed, unconscious 0127 -- standing - loop 0128 -- standing, rotates 180 degrees left, looks up (at player?) 0129 -- standing, rotates 180 degrees right, looks up 0130 -- standing, transition from looking up to looking ahead (?) 0131 -- standing, looks up 0132 -- standing, rotates 90 degrees left, looks up 0133 -- standing, rotates 90 degrees right, looks up 0134 -- standing, looking ahead curiously - loop 0135 -- standing, blows shell with head lowered, resumes standing pose 0136 -- standing, blowing shell with head lowered then tilting head back - loop 0137 -- standing, takes shell out and blows with head lowered (freezes with head lowered) 0138 -- sitting on chair - outro (gets off then jumps down onto ground into standing pose) 0139 -- sitting on chair - loop 0140 -- sitting on chair - jumps down onto ground in one motion into standing pose 0141 -- sitting on chair - intro (climbs into chair) 0142 -- standing, rotates 90 degrees left 0143 -- standing, rotates 90 degrees right 0144 -- transition from standing pose to crouched pose 0145 -- standing, either shift in pose or very minor shuffle forward 0146 -- walking upright - loop 0147 -- walking upright, one step forward 0148 -- sliding from crouched pose, rotating 180 degrees left in process 0149 -- running up stairs, jumping off ledge, rolling, rotating 180 degrees in process, assuming crouched pose 0150 -- running off a short ledge into crouched pose 0151 -- rotating 180 degrees, swinging off upper object onto ground into crouched pose 0152 -- running jump off ledge, head facing downward (freezes mid air) 0153 -- minor jump landing 0154 -- climbing up ladder onto surface, assuming crouched pose 0155 -- large jump over object, assuming crouched pose 0156 -- crouched pose (static) 0157 -- overhand throw of object (right hand), assuming crouched pose 0158 -- underhand throw of object (right hand), assuming crouched pose 0159 -- looking at object then larger overhand throw (right hand), assuming crouched pose 0160 -- armed stance, quick underhand throw of object (left hand), assuming armed stance 0161 -- held by player while running, hands tied - loop 0162 -- held by player, hands tied (static) Raw MtarTool reference (2021-05-18) ----------------------------------- 0000_1e0998dc6c7fd 0001_2ea6209ac5533 0002_1475af78f03cb 0003_b1dfc8ea8cc6 0004_6eb6acdebb01 0005_2c100e9d65576 0006_333fbcc600385 0007_2287386d30beb 0008_115a46deb8201 0009_431087b17e3d 0010_18d3f6fc0a016 0011_d192442128e6 0012_1877151185fc0 0013_2961d57cc8431 0014_6c592deee19d 0015_15e93b8b508ad 0016_13df0e37e9313 0017_1280019aef5bc 0018_24ae1dba9a9b1 0019_8cb2944d9801 0020_3b58a5b440d92 0021_28df893bfc28 0022_36c090af6bc48 0023_3f133452377de 0024_32db6f3419de3 0025_3a94a9d9c9b7d 0026_2282d827c61ab 0027_29995b3e817ad 0028_2cdbe5fe10672 0029_30226ef9d0bd0 0030_23498d5cac3bc 0031_24cbba93b197c 0032_187cbd316cc51 0033_3fdf8a84847f5 0034_356c24d34772f 0035_3d643551cbf8b 0036_12c7f88ab0e36 0037_1bb56fd3c126 0038_18880ab412b5f 0039_27e40e1a089a3 0040_f42199a7ace1 0041_3219245f06ba8 0042_21ef2d550e68a 0043_2de088599289d 0044_34b4f4b639f24 0045_11f97341d6c9f 0046_f385db115480 0047_3f0497a1664ee 0048_247f6b4375d44 0049_e2245808e03c 0050_1964905073f52 0051_2b2cb752c309c 0052_13a5c5934ada 0053_3f18c46a7a22a 0054_66632c51f7ea 0055_3597a97b4046d 0056_176148949e56f 0057_607207dd9a32 0058_702727a5feb7 0059_151a827249338 0060_18bd6bacde74e 0061_309c1b6402b11 0062_c16cbc8bd250 0063_182560eecd388 0064_40c5d2c18c85 0065_27d94b90ce819 0066_175e5b8fc0ac4 0067_1a5c66ac8114a 0068_34c8ee98ac0b 0069_37129a92fe5cd 0070_33ce88ee442cc 0071_1db426deaef99 0072_1dc98a2efd6f8 0073_1e1861f80511 0074_3c9d6a2016ea9 0075_11f21937f5c2b 0076_2777de0d70d49 0077_4902112fb77e 0078_1962f5b529c4 0079_2f265a56f0577 0080_34b4562d7544a 0081_17fa43b3f62be 0082_1190234ea603e 0083_3e3b307aedb5c 0084_1f0fd59ab6ede 0085_3017586bb6083 0086_2b3a8c7fc180b 0087_1b9c872a3322c 0088_1035971a63339 0089_2bc3988086945 0090_12c8407c33e0c 0091_2aa92b95c3bfa 0092_77e4f0b99764 0093_221beabf8bcc2 0094_1b3aafd2d4d8c 0095_29f9963b6fd2c 0096_38d27460007e0 0097_19ea3311078b4 0098_11bef5f63109e 0099_1960adc63c78c 0100_2c7fae23f8ce8 0101_3207e37c47917 0102_2828391c2afb1 0103_3074a43dbc652 0104_35206ea1a81e6 0105_3a1bb045b4a84 0106_32cc1db9ab460 0107_280fb17d1a5cc 0108_28a78c00d8366 0109_110075a7c1a9a 0110_36cbb3299cb91 0111_64e45492d5d8 0112_2d4066abfb30f 0113_3bea77da91475 0114_3e8830e5a6656 0115_2c0c13975ad2e 0116_37c302d1060aa 0117_1cdccf7dfb29a 0118_d97e975008c4 0119_234f3fa3da73 0120_1cb20bd3a836 0121_185b7d5241a9 0122_26719c945971d 0123_1b6c27345467e 0124_307a503820ed8 0125_395b99c650bf7 0126_138ffbe348f38 0127_3b72664352288 0128_3c82397563745 0129_32ddd58f934c 0130_3b343a51ab0a1 0131_3201bf49972e9 0132_159453bc2896c 0133_1d959aecdd14d 0134_122c7aabcab1 0135_85d3390c55f4 0136_29c25baf29db6 0137_2f44e7e9d699c 0138_85b48946336d 0139_2c6b0e0076ca7 0140_1c557277d2c36 0141_1e878cc9ba654 0142_7e5ec2dc2404 0143_2f1d25fa0ffc2 0144_12dbf230b485d 0145_939275fb9705 0146_100d71db5c24 0147_3bc7fa97de3a 0148_3b583ff010b65 0149_19d5dc855e338 0150_298b8d0ad54d8 0151_25452a819754 0152_3c98f21cfd670 0153_1255330a96b4f 0154_3e3a1aead4266 0155_37366d127ac73 0156_3b0206a2d9e4b 0157_d5504691e024 0158_1f461c2ac26c0 0159_732ca17d416d 0160_cd762284c4b 0161_da75e58f8102 0162_113f11f365c89