Location -------- chunk2.dat\Assets\tpp\pack\mission2\story\s10020\s10020_d04.fpk Assets\tpp\motion\mtar\parasite\Parasite2_layers.mtar Descriptions ------------ 0000 -- laying on back, arms and legs splayed, unconscious (static) 0001 -- fulton ascending/zipping into sky 0002 -- unbuckling parachute (?), descending with arms and legs outward - intro [clips through ground when played] 0003 -- dropped (by player?) from standing position onto ground, rolls onto back, arms and legs splayed, unconscious 0004 -- fulton swaying - loop 0005 -- fulton attached to body while laying on back, then disattaches, returning back to original position 0006 -- fulton attached to body while laying on back, transitions to mid-air fulton sway intro 0007 -- jump with machete swipe from mid-air position, transitions to standing pose 0008 -- jump, mid-air pose - loop 0009 -- pulls/materializes machete out of hand from standing position, transitions to crouched pose with arm back 0010 -- crouched pose holding machete with arm back - loop 0011 -- crouched pose holding machete, transitions into jump intro 0012 -- huge backwards flip from being hit, rolls into crouched pose (no machete held) [can clip through ground depending on where it lands] 0013 -- intimidating single step forward while standing 0014 -- intimidating single step forward while standing [if there's any difference to 0013 it's very minor] 0015 -- intimidating walking forwards - loop 0016 -- intimidating standing pose, transitions into walking forwards intro 0017 -- intimidating larger step forward while standing 0018 -- intimidating larger step forward while standing, quicker, minor head tilt upward momentarily 0019 -- transition from crouched running (large step) into slide, then into standing pose 0020 -- transition from crouched running (small step) into slide, then into standing pose 0021 -- hit while standing, head juts back momentarily 0022 -- hit while standing, torso moves back slightly, head juts back momentarily 0023 -- hit while standing, arms react, head juts back and rotates slightly momentarily [angled impact?] 0024 -- hit while standing, arms react, head juts back slightly momentarily [forward impact?] 0025 -- holding gun, flips back (while mid-air?) from large hit impact, slowly gets up, transitions to standing aim pose [looks like intense finger pointing out of context] 0026 -- hit while standing, large impact on left side, torso and head swivel back before resuming standing pose 0027 -- hit while standing, large impact on right side, torso and head swivel back before resuming standing pose 0028 -- hit while standing, entire body curls back (like doing limbo dance), with arms dangling down, before resuming standing pose 0029 -- standing, does unusual entire body slow wriggle from right to left, resumes standing pose 0030 -- instant 180° flip from standing position, crouches momentarily, resumes standing pose facing opposite 0031 -- shifts body quickly from more upright pose to limp-like, semi-crouched state, transitions to upright standing pose 0032 -- regular, human-like running forward - loop 0033 -- multiple rolls forward, transitions to standing pose 0034 -- crouched running forward - loop 0035 -- transition from standing into crouched running intro 0036 -- crouched running forward - non-seamless loop [does it start on a different foot?] 0037 -- large jump motion, mid-air, body curling back then forward, stops while still mid-air [character doesn't travel any distance when played] 0038 -- large jump motion, transition from standing to jump intro 0039 -- transition from standing to running/sprinting intro 0040 -- minor hit (?) while walking forward, transitions to running intro 0041 -- fall straight onto back from standing pose with no other reaction, arms and legs splayed 0042 -- picked up from chest by player (?) off ground, regains consciousness and swipes away player with arm, transitions to standing pose 0043 -- crouched and bent over, contorted limb motions, slowly returning to upright standing pose 0044 -- standing, head bent down and torso rotated right looking at ground (static) 0045 -- standing, bent over, arms limp, flexes shoulders back and returns to standing pose 0046 -- standing, bent over, arms limp, minor idle movement before stopping 0047 -- transition from slightly haunched standing pose to bent over, arms lip 0048 -- standing, then bends forward slightly to flex arm muscles to engage hardened armor, before resuming standing pose 0049 -- wandering puppets-like idle standing - loop 0050 -- wandering puppets-like standing state, head and torso tilt back, rotates body 45°, ends on off-center standing pose 0051 -- standing pose at 45° angle - loop 0052 -- standing pose at 45° angle, holding machete with arms down (static) 0053 -- stabbed by machette via player counter-CQC, from crouched state, transitions to standing pose 0054 -- stabbed in neck by machette via player counter-CQC, from standing state, transitions to standing pose 0055 -- stabbed in neck by machette via player counter-CQC, from standing state, lowers onto knee, transitions to standing pose 0056 -- large jump motion, transition from crouched intro jump intro 0057 -- jump motion, kneeling and bent over with one hand wrapped over the other in front, holding machette - loop 0058 -- jump motion, quick transition from mid-air to kneeling and bent over intro 0059 -- crouched running into reversing direction rapidly (shifting body backward), ends on mid-transition pose 0060 -- transition from slide to running intro 0061 -- either transition from either regular human running to crouched running, or running to leap foward intro 0062 -- leap forward (static) 0063 -- wandering puppets-like standing state, contorted torso begins at side the transitions to more regular stance, rotates body 45°, ends on off-center standing pose 0064 -- wandering puppets-like standing state, body bend forward, transitions to more regular stance, ends on off-center standing pose 0065 -- wandering puppets-like standing state, body bent over, torso almost perpendicular to ground, head looking up and forward - loop 0066 -- wandering puppets-like standing state, contorted torso at side - loop 0067 -- transition from off-center standing pose to wandering puppets-like contorted torso at side pose 0068 -- transition from off-center standing pose to wandering puppets-like body bent over with perpendicular torso, head looking forward pose 0069 -- taking two small steps forward, while in wandering puppets-like state with contorted torso at side 0070 -- taking one step forward, while in wandering puppets-like state with perpendicular torso 0071 -- walking forward, while in wandering puppets-like state with contorted torso at side - loop 0072 -- walking forward, while in wandering puppets-like state with perpendicular torso 0073 -- transition from some standing state (?) to taking two steps forward while in wandering puppets-like state with contorted torso at side 0074 -- transition from some standing state (?) to taking two steps forward while in wandering puppets-like state with perpendicular torso 0075 -- pushing away player with both arms in sweeping motion, transitions to standing state 0076 -- hit (?) while standing, rotating body 90° left, returning to standing state 0077 -- hit (?) while standing, rotating body 90° right, returning to standing state 0078 -- transition from crouched pose, rotating 180°, pulling out gun, then standing and aiming [again, looks like finger pointing] 0079 -- transition from standing and aiming to standing pose [appears to no longer hold gun during transition] 0080 -- standing and aiming, moving arm forward marginally while trigger held 0081 -- standing and aiming (static) 0082 -- standing and aiming, arm parallel to body, pointed at ground on right side (static) 0083 -- machette held, takes two steps forward and swipes overhead as attack, transitions to standing pose holding machette 0084 -- machette held, takes two steps forward and swipes from left to right, transitions to standing pose holding machette 0085 -- pulls/materializes machete out of hand while in standing position, transitions to standing pose holding machette 0086 -- pulls/materializes gun out of hand while in standing position, takes aim 0087 -- while aiming gun walks forward slightly 0088 -- while aiming gun walks forward slightly [if there's any difference to 0087 it's very minor] 0089 -- walking while aiming gun - loop 0090 -- transition from aiming gun while standing to walking intro 0091 -- holding rock above head, throwing it forward, transitioning to standing pose 0092 -- holding rock above head - loop 0093 -- materializing rock from ground, holding it above head 0094 -- wandering puppets-like standing state, rotating body left 180° 0095 -- wandering puppets-like standing state, rotating body right 180° 0096 -- wandering puppets-like standing state, rotating body left 90° 0097 -- wandering puppets-like standing state, rotating body right 90° 0098 -- jump landing to standing pose 0099 -- jump landing (alternate) to standing pose 0100 -- jump landing (alternate 2, superhero-esque, body angled to left) to standing pose 0101 -- jump landing (alternate 2, superhero-esque, body angled to right) to standing pose 0102 -- transition from crouched to large jump backward, ends in mid-air state 0103 -- crouched to leap forward intro 0104 -- crouched to leap sideways left 0105 -- crouched to leap sideways right 0106 -- materializing rock from ground, transitions to standing pose 0107 -- manipulating rock in front of body, transitions to standing pose 0108 -- manipulating rock in front of body - loop 0109 -- holding rock in front of body while being hit, before throwing rock forward 0110 -- wandering puppets-like walking foward - loop 0111 -- transition from walking to off-center standing pose 0112 -- transition from walking to off-center standing pose (alternate) 0113 -- transition from off-center standing pose to walking intro 0114 -- stabbed by machette via player counter-CQC, from crouched state, rotates 180°, transitions to standing pose 0115 -- stabbed by machette, flings arms around, transitions to standing state 0116 -- stabbed by machette in neck, rotates 360° while moving against ground, transitions to standing pose 0117 -- shoves player off while holding machete 0118 -- swings machette over opposite side of body 0119 -- crouched to jump upward transition Raw MtarTool reference (2026-06-05) ----------------------------------- /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0000_wmu0_dwn_idl_f_001 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0001_wmu0_ful_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0002_wmu0_ful_fal_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0003_wmu0_ful_fal_f_lnd /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0004_wmu0_ful_idl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0005_wmu0_ful_low_fal_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0006_wmu0_ful_st_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0007_wmu0_s_bld_jmp_atk /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0008_wmu0_s_bld_jmp_idl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0009_wmu0_s_bld_jmp_rdy /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0010_wmu0_s_bld_jmp_rdy_idl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0011_wmu0_s_bld_jmp_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0012_wmu0_s_blow_idl_b_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0013_wmu0_s_cbt_wlk_ed_f_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0014_wmu0_s_cbt_wlk_ed_f_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0015_wmu0_s_cbt_wlk_lp_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0016_wmu0_s_cbt_wlk_st_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0017_wmu0_s_dah_ed_f_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0018_wmu0_s_dah_ed_f_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0019_wmu0_s_dah_spr_ed_f_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0020_wmu0_s_dah_spr_ed_f_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0021_wmu0_s_dm_f_bd_b_f_fix /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0022_wmu0_s_dm_f_bd_b_l_fix /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0023_wmu0_s_dm_f_bd_b_r_fix /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0024_wmu0_s_dm_f_bd_f_f_fix /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0025_wmu0_s_dm_jmp_f_bdl_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0026_wmu0_s_dm_rd_f_aml_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0027_wmu0_s_dm_rd_f_amr_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0028_wmu0_s_dm_rd_hd_f_fix_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0029_wmu0_s_dm_water_1 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0030_wmu0_s_dscvr_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0031_wmu0_s_dscvr_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0032_wmu0_s_dsh_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0033_wmu0_s_dsh_jmp_ed_rol_idle /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0034_wmu0_s_dsh_spr_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0035_wmu0_s_dsh_spr_a_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0036_wmu0_s_dsh_spr_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0037_wmu0_s_dsh_spr_jmp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0038_wmu0_s_dsh_spr_jmp_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0039_wmu0_s_dsh_spr_jmp_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0040_wmu0_s_dsh_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0041_wmu0_s_dwn /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0042_wmu0_s_dwn_rise /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0043_wmu0_s_fog_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0044_wmu0_s_head_aim /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0045_wmu0_s_hel_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0046_wmu0_s_hel_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0047_wmu0_s_hel_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0048_wmu0_s_hrd_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0049_wmu0_s_idl_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0050_wmu0_s_idl_cbt2idl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0051_wmu0_s_idl_cbt_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0052_wmu0_s_idl_cbt_mch_p /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0053_wmu0_s_mch_cnt_f_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0054_wmu0_s_mch_cnt_lm_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0055_wmu0_s_mch_cnt_ru_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0056_wmu0_s_mch_vcl_rdy_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0057_wmu0_s_mch_vcl_rdy_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0058_wmu0_s_mch_vcl_rdy_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0059_wmu0_s_mov_jmp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0060_wmu0_s_mov_jmp_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0061_wmu0_s_mov_jmp_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0062_wmu0_s_mov_jmp_to_jmp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0063_wmu0_s_pat_idl1_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0064_wmu0_s_pat_idl2_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0065_wmu0_s_pat_idl_2_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0066_wmu0_s_pat_idl_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0067_wmu0_s_pat_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0068_wmu0_s_pat_st_2 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0069_wmu0_s_pat_wlk_fst_ed_1 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0070_wmu0_s_pat_wlk_fst_ed_2 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0071_wmu0_s_pat_wlk_fst_lp_1 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0072_wmu0_s_pat_wlk_fst_lp_2 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0073_wmu0_s_pat_wlk_fst_st_1 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0074_wmu0_s_pat_wlk_fst_st_2 /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0075_wmu0_s_psh_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0076_wmu0_s_psh_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0077_wmu0_s_psh_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0078_wmu0_s_rdy_dh_tn_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0079_wmu0_s_rdy_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0080_wmu0_s_rdy_fre /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0081_wmu0_s_rdy_idl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0082_wmu0_s_rdy_idl_aim /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0083_wmu0_s_rdy_mch_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0084_wmu0_s_rdy_mch_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0085_wmu0_s_rdy_mch_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0086_wmu0_s_rdy_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0087_wmu0_s_rdy_wk_f_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0088_wmu0_s_rdy_wk_f_ed_rev /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0089_wmu0_s_rdy_wk_f_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0090_wmu0_s_rdy_wk_f_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0091_wmu0_s_thr_wal_ed /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0092_wmu0_s_thr_wal_lp /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0093_wmu0_s_thr_wal_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0094_wmu0_s_trn_bl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0095_wmu0_s_trn_br /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0096_wmu0_s_trn_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0097_wmu0_s_trn_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0098_wmu0_s_warp_ed_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0099_wmu0_s_warp_ed_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0100_wmu0_s_warp_ed_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0101_wmu0_s_warp_ed_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0102_wmu0_s_warp_st_b /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0103_wmu0_s_warp_st_f /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0104_wmu0_s_warp_st_l /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0105_wmu0_s_warp_st_r /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0106_wmu0_s_wrm_cov_bld_st /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0107_wmu0_s_wrm_cth_ed_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0108_wmu0_s_wrm_cth_lp_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0109_wmu0_s_wrm_cth_st_set /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0110_wmu0_s_zmbwlk_a /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0111_wmu0_s_zmbwlk_ed_fl /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0112_wmu0_s_zmbwlk_ed_fr /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0113_wmu0_s_zmbwlk_st_f /Assets/tpp/motion/SI_game/fani/bodies/wmu3/wmu3/0114_wmu3_s_mch_cnt_f_set /Assets/tpp/motion/SI_game/fani/bodies/wmu3/wmu3/0115_wmu3_s_mch_cnt_lu_set /Assets/tpp/motion/SI_game/fani/bodies/wmu3/wmu3/0116_wmu3_s_mch_cnt_rd_set /Assets/tpp/motion/SI_game/fani/bodies/wmu3/wmu3/0117_wmu3_s_rdy_mch_e /Assets/tpp/motion/SI_game/fani/bodies/wmu3/wmu3/0118_wmu3_s_rdy_mch_f /Assets/tpp/motion/SI_game/fani/bodies/wmu_/wmu/0119_wmu_s_jmp_st_f