Location -------- chunk2.dat\Assets\tpp\pack\mission2\story\s10020\s10020_d04.fpk Assets\tpp\motion\mtar\parasite\Parasite2_layers.mtar Descriptions ------------ 0000 -- laying on back, arms and legs splayed, unconscious (static) 0001 -- fulton ascending/zipping into sky 0002 -- unbuckling parachute (?), descending with arms and legs outward - intro [clips through ground when played] 0003 -- dropped (by player?) from standing position onto ground, rolls onto back, arms and legs splayed, unconscious 0004 -- fulton swaying - loop 0005 -- fulton attached to body while laying on back, then disattaches, returning back to original position 0006 -- fulton attached to body while laying on back, transitions to mid-air fulton sway intro 0007 -- jump with machete swipe from mid-air position, transitions to standing pose 0008 -- jump, mid-air pose - loop 0009 -- pulls/materializes machete out of hand from standing position, transitions to crouched pose with arm back 0010 -- crouched pose holding machete with arm back - loop 0011 -- crouched pose holding machete, transitions into jump intro 0012 -- huge backwards flip from being hit, rolls into crouched pose (no machete held) [can clip through ground depending on where it lands] 0013 -- intimidating single step forward while standing 0014 -- intimidating single step forward while standing [if there's any difference to 0013 it's very minor] 0015 -- intimidating walking forwards - loop 0016 -- intimidating standing pose, transitions into walking forwards intro 0017 -- intimidating larger step forward while standing 0018 -- intimidating larger step forward while standing, quicker, minor head tilt upward momentarily 0019 -- transition from crouched running (large step) into slide, then into standing pose 0020 -- transition from crouched running (small step) into slide, then into standing pose 0021 -- hit while standing, head juts back momentarily 0022 -- hit while standing, torso moves back slightly, head juts back momentarily 0023 -- hit while standing, arms react, head juts back and rotates slightly momentarily [angled impact?] 0024 -- hit while standing, arms react, head juts back slightly momentarily [forward impact?] 0025 -- holding gun, flips back (while mid-air?) from large hit impact, slowly gets up, transitions to standing aim pose [looks like intense finger pointing out of context] 0026 -- hit while standing, large impact on left side, torso and head swivel back before resuming standing pose 0027 -- hit while standing, large impact on right side, torso and head swivel back before resuming standing pose 0028 -- hit while standing, entire body curls back (like doing limbo dance), with arms dangling down, before resuming standing pose 0029 -- standing, does unusual entire body slow wriggle from right to left, resumes standing pose 0030 -- instant 180° flip from standing position, crouches momentarily, resumes standing pose facing opposite 0031 -- shifts body quickly from more upright pose to limp-like, semi-crouched state, transitions to upright standing pose 0032 -- regular, human-like running forward - loop 0033 -- multiple rolls forward, transitions to standing pose 0034 -- crouched running forward - loop 0035 -- transition from standing into crouched running intro 0036 -- crouched running forward - non-seamless loop [does it start on a different foot?] 0037 -- large jump motion, mid-air, body curling back then forward, stops while still mid-air [character doesn't travel any distance when played] 0038 -- large jump motion, transition from standing to jump intro 0039 -- transition from standing to running/sprinting intro 0040 -- minor hit (?) while walking forward, transitions to running intro 0041 -- fall straight onto back from standing pose with no other reaction, arms and legs splayed 0042 -- picked up from chest by player (?) off ground, regains consciousness and swipes away player with arm, transitions to standing pose 0043 -- crouched and bent over, contorted limb motions, slowly returning to upright standing pose 0044 -- standing, head bent down and torso rotated right looking at ground (static) 0045 -- standing, bent over, arms limp, flexes shoulders back and returns to standing pose 0046 -- standing, bent over, arms limp, minor idle movement before stopping 0047 -- transition from slightly haunched standing pose to bent over, arms lip 0048 -- standing, then bends forward slightly to flex arm muscles to engage hardened armor, before resuming standing pose 0049 -- wandering puppets-like idle standing - loop 0050 -- wandering puppets-like standing state, head and torso tilt back, rotates body 45°, ends on off-center standing pose 0051 -- standing pose at 45° angle - loop 0052 -- standing pose at 45° angle, holding machete with arms down (static) 0053 -- stabbed by machette via player counter-CQC, from crouched state, transitions to standing pose 0054 -- stabbed in neck by machette via player counter-CQC, from standing state, transitions to standing pose 0055 -- stabbed in neck by machette via player counter-CQC, from standing state, lowers onto knee, transitions to standing pose 0056 -- large jump motion, transition from crouched intro jump intro 0057 -- jump motion, kneeling and bent over with one hand wrapped over the other in front, holding machette - loop 0058 -- jump motion, quick transition from mid-air to kneeling and bent over intro 0059 -- crouched running into reversing direction rapidly (shifting body backward), ends on mid-transition pose 0060 -- transition from slide to running intro 0061 -- either transition from either regular human running to crouched running, or running to leap foward intro 0062 -- leap forward (static) 0063 -- wandering puppets-like standing state, contorted torso begins at side the transitions to more regular stance, rotates body 45°, ends on off-center standing pose 0064 -- wandering puppets-like standing state, body bend forward, transitions to more regular stance, ends on off-center standing pose 0065 -- wandering puppets-like standing state, body bent over, torso almost perpendicular to ground, head looking up and forward - loop 0066 -- wandering puppets-like standing state, contorted torso at side - loop 0067 -- transition from off-center standing pose to wandering puppets-like contorted torso at side pose 0068 -- transition from off-center standing pose to wandering puppets-like body bent over with perpendicular torso, head looking forward pose 0069 -- taking two small steps forward, while in wandering puppets-like state with contorted torso at side 0070 -- taking one step forward, while in wandering puppets-like state with perpendicular torso 0071 -- walking forward, while in wandering puppets-like state with contorted torso at side - loop 0072 -- walking forward, while in wandering puppets-like state with perpendicular torso 0073 -- transition from some standing state (?) to taking two steps forward while in wandering puppets-like state with contorted torso at side 0074 -- transition from some standing state (?) to taking two steps forward while in wandering puppets-like state with perpendicular torso 0075 -- pushing away player with both arms in sweeping motion, transitions to standing state 0076 -- hit (?) while standing, rotating body 90° left, returning to standing state 0077 -- hit (?) while standing, rotating body 90° right, returning to standing state 0078 -- transition from crouched pose, rotating 180°, pulling out gun, then standing and aiming [again, looks like finger pointing] 0079 -- transition from standing and aiming to standing pose [appears to no longer hold gun during transition] 0080 -- standing and aiming, moving arm forward marginally while trigger held 0081 -- standing and aiming (static) 0082 -- standing and aiming, arm parallel to body, pointed at ground on right side (static) 0083 -- machette held, takes two steps forward and swipes overhead as attack, transitions to standing pose holding machette 0084 -- machette held, takes two steps forward and swipes from left to right, transitions to standing pose holding machette 0085 -- pulls/materializes machete out of hand while in standing position, transitions to standing pose holding machette 0086 -- pulls/materializes gun out of hand while in standing position, takes aim 0087 -- while aiming gun walks forward slightly 0088 -- while aiming gun walks forward slightly [if there's any difference to 0087 it's very minor] 0089 -- walking while aiming gun - loop 0090 -- transition from aiming gun while standing to walking intro 0091 -- holding rock above head, throwing it forward, transitioning to standing pose 0092 -- holding rock above head - loop 0093 -- materializing rock from ground, holding it above head 0094 -- wandering puppets-like standing state, rotating body left 180° 0095 -- wandering puppets-like standing state, rotating body right 180° 0096 -- wandering puppets-like standing state, rotating body left 90° 0097 -- wandering puppets-like standing state, rotating body right 90° 0098 -- jump landing to standing pose 0099 -- jump landing (alternate) to standing pose 0100 -- jump landing (alternate 2, superhero-esque, body angled to left) to standing pose 0101 -- jump landing (alternate 2, superhero-esque, body angled to right) to standing pose 0102 -- transition from crouched to large jump backward, ends in mid-air state 0103 -- crouched to leap forward intro 0104 -- crouched to leap sideways left 0105 -- crouched to leap sideways right 0106 -- materializing rock from ground, transitions to standing pose 0107 -- manipulating rock in front of body, transitions to standing pose 0108 -- manipulating rock in front of body - loop 0109 -- holding rock in front of body while being hit, before throwing rock forward 0110 -- wandering puppets-like walking foward - loop 0111 -- transition from walking to off-center standing pose 0112 -- transition from walking to off-center standing pose (alternate) 0113 -- transition from off-center standing pose to walking intro 0114 -- stabbed by machette via player counter-CQC, from crouched state, rotates 180°, transitions to standing pose 0115 -- stabbed by machette, flings arms around, transitions to standing state 0116 -- stabbed by machette in neck, rotates 360° while moving against ground, transitions to standing pose 0117 -- shoves player off while holding machete 0118 -- swings machette over opposite side of body 0119 -- crouched to jump upward transition Raw MtarTool reference (2023-01-07) ----------------------------------- 0000_21017ac2c8ddd 0001_2c8bd51e581d0 0002_3c08203181e01 0003_15e51fedc7712 0004_28490574e7a51 0005_2f87a31de8bcd 0006_3342bd609f394 0007_2b40e3117a012 0008_c60ea6cc0466 0009_e9fd50fc4ff3 0010_15090f60fd77 0011_34242d8362bd 0012_3e8fcbc912e59 0013_bc522fe4e8b7 0014_2759de93745ea 0015_2a2fe53d3f4c2 0016_a30b2e5cbdfc 0017_19dda2a1efdde 0018_11aef952d7cbb 0019_22aa047adad27 0020_340af1ec94032 0021_43372459993f 0022_16bf66e17cfe1 0023_3ca94aea6edc4 0024_930eb209c737 0025_35ca95eb1c31e 0026_a18b39d1c154 0027_3d33ee7f5d92e 0028_22a620d0a0bea 0029_259f86bf92517 0030_28f903be26a41 0031_38fd5f1b09945 0032_3f1642ac7787d 0033_1b1f7d3348399 0034_1701273789f8 0035_339169df2e581 0036_2566166c8f16f 0037_1ef5c580621c5 0038_593de0bdd634 0039_1d68a62da736a 0040_1e4b08d584def 0041_1348c3a58945b 0042_3d895bbd3322a 0043_b0fe5da6a5bb 0044_18f5861ba8596 0045_378c2843a0982 0046_37faf7a3979a4 0047_1670d2fe3f3e3 0048_2fe0caa46ecad /Assets/tpp/motion/SI_game/fani/bodies/wmu0/wmu0/0049_wmu0_s_idl_a 0050_3c6adc7494181 0051_264df349a2c40 0052_251bf7f7fcbe7 0053_35c2e65e2322b 0054_32dfe5d1b44fa 0055_3dd61e2ac529f 0056_18bef2276c332 0057_6747f580dba4 0058_285a2ef79fa88 0059_1d671c338df64 0060_187deb242e51c 0061_3ff102d956630 0062_23550cee8fe4 0063_22fd74613c69 0064_cd769b1e653 0065_17be99d739d36 0066_2629898fc2b2b 0067_1287dcb1de849 0068_b7f1732046e9 0069_3863e5e2aa360 0070_18ae8bcd39357 0071_219ec91652fb6 0072_302356c9fe230 0073_3ab505d27ae9e 0074_21b0176822aa7 0075_2bd8b5275b621 0076_cd429ddb7db6 0077_3950f1c51765d 0078_34216eb3b7585 0079_1ec93f403a96 0080_15044e7f1058f 0081_2538c5023fc4d 0082_1c5de44053f8a 0083_f41805fae91 0084_1eea680790f8b 0085_283f35e13bee0 0086_2bd6ec575a040 0087_20de8038b1747 0088_26ce3e44af47a 0089_1b42a7077e1c5 0090_39b83c3323a49 0091_2a5a66e5bd4ab 0092_b3ea0638c55 0093_26cdc93cb334a 0094_204f9648fa39 0095_169f34d329876 0096_1f848b2e8ae38 0097_2a0d6410e3830 0098_3f39a58f1b647 0099_396d1ba52ff47 0100_1ceb2b89a5f98 0101_401a2eef309b 0102_3954183d33f9b 0103_36d0b6f3d8460 0104_175bc063dd965 0105_1d415a4095953 0106_2a45025d18582 0107_14bcb01b4ae24 0108_32757271f58bf 0109_22137a6660f04 0110_11ee7d45e5f29 0111_1f46321fda1ed 0112_3e7ff7df1b4c4 0113_353f859ede62f 0114_2f6b78cf53f9d 0115_280ae2e5e2667 0116_1a9edaecf5178 0117_23668d070e3e5 0118_35298a29a20f9 0119_a8a5d5205320